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Kubiko

More than a kube.

Design, play, creation. Kubiko explores every side of the cube, turning it into an object to look at, to handle and to reinvent.

Six faces, six illustrations. Choose a face or activate the cube to explore it.

Flat viewFront
The Little Prince holding a sheep against a blue background.

The Little Prince · original face illustration, before mixing.

An image to discover. A volume to explore.

Kubiko

Four universes, four perspectives.

Design

The cube as a medium for graphic expression. This universe brings together four distinct collections.

Connected

Images and objects meet digital experiences, depending on the models and journeys offered.

Playful

Explore other uses: light, compositions and objects to handle.

Deco

Objects and accessories that find a place in everyday life.

Within Design, four collections.

Klassic, Kollection, Kolorme and Kreative are the collections within the Design universe. Uses and editions are detailed on the brand website.

  • Klassic

    Colour and monochrome.

  • Kollection

    Images and artistic worlds.

  • Kolorme

    A graphic starting point to colour in.

  • Kreative

    Formats and finishes to explore.

Experiments · own-brand chapter, 2022

Inside the cube workshop

A colour, an image, a different use. The cube becomes a place to create.

  1. Add colour

    Early experiments explore cubes painted in a single colour. Colour gives the image a base.

  2. Bring in the image

    Direct printing carries a pattern across the object’s faces. The 2022 catalogue describes UV printing over a painted base.

  3. Extend the experience

    Personalise the faces, shuffle the images, recover their arrangement with digital help: the object opens up new actions.

ICONICUBE cubes in several colours with the same leopard pattern.
ICONICUBE · one pattern, several colours. 2022 catalogue.
Two cubes printed with mineral patterns on the pages of an interior design book.
Agathe brown and rainbow yellow · images become part of the decor. 2022 catalogue.
Presentation of a Kubiko digital experience accompanying an illustrated cube.

Objects & digital

And on screen?

The brand presents visualisation, personalisation and solving experiences. The image below illustrates this link between cube and screen. Accessible journeys and compatibility are detailed on the KUBIKO website.

Find out more

Editions & availability

Collections, markets and availability dates should be confirmed with the Kubiko team. The brand website presents the experiences currently offered.

A story of transformations

ICONICUBE explored the meeting of graphic creation, objects and play. KUBIKO continues this adventure; the chapter remains open.

All our transformations

Professionals

A world to grow together.

Distribution, licensing or a distinctive project — let’s discuss the possibilities around this world.

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